Prison Escape
Creators:
Charles, Kevin, Maria, Soji
The objective of this game is for you, as the prisoner, to escape the maximum security prison, where there are guards spread throughout the facility. You start off the game with $1000 to sustain yourself as you escape, but lose $100 when a guard detects you and sends you back to the spawn point. When you have no money left, your chance of escaping is gone. There are several tools at your disposal, such as using your dexterity and detective skills for the lockpick and passcode to unlock different rooms, most importantly, the armory to retrieve and hold onto the bomb for blowing up the back wall of the prison. You must also free your fellow prisoners at the beginning to aid you on your journey. But be careful as the bomb has a self-detonation timer. As you advance through the map, find the color keys to unlock the doors and release the bomb at the end to escape.
Controls:
Move: left mouse button
Run: left shift
Camera rotation: 1/3
Camera zoom: mouse wheel
Shoot: right mouse button
Grab the bomb; left mouse button
Drop the bomb: e
Contributes:
upper-prison-music-077149503_nw_prev.m4a: https://www.pond5.com/royalty-free-music/item/77149503-upper-prison
prison font: https://www.dafont.com/octin-prison-free.font
prison background: https://wallpaperaccess.com/prison
Character Model Source: https://assetstore.unity.com/packages/3d/animations/basic-motions-free-154271
Military vehicle: https://assetstore.unity.com/packages/3d/vehicles/land/military-vehicle-9225
Toony Tiny People Demo: https://assetstore.unity.com/packages/3d/characters/toony-tiny-people-demo-113188
Polydesert: https://assetstore.unity.com/packages/3d/environments/landscapes/polydesert-107196
Modular self-stand fence: https://assetstore.unity.com/packages/3d/props/modular-self-stand-fence-105862
Old sofa: Khetog on Sketchfab
Prison bed: Mihai on Sketchfab
Wallpaper: Rob Tuytel on Poly Haven
Office Desk: saeed khalili on Sketchfab
Money stack: HACKER on Sketchfab
Decorative axe: mohjega on Sketchfab
Decorative gun: stupolevbear on Sketchfab
Status | Released |
Platforms | HTML5, Windows |
Authors | mariasandu, Sojiadenusi, kevinnc, Charles Pan |
Made with | Unity |
Download
Development log
- SourcesApr 08, 2022
- Development ProcessApr 08, 2022
- PostmortemApr 08, 2022
Comments
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I really love the perspective of this game! The zoomed-out camera with the ability to look full around the level AND the fact that it is one continuous level makes it feel like I'm playing a board game that came to life. I can see that a lot of thought was put into the game with how the passcode randomizes and how well the enemy AI react.
Really like the amount of content in this game and the open world idea for it. The enemy AI also seemed to work really well and give clear indications to the player of where they should try to stay away from. One thing I will say is that some of the assets feel very oddly scaled, kind of breaks the immersion a bit. Overall very good!
I really like this game however I feel like the world was a little too big... It felt endless almost. The overall aesthetic of the game was really nice but I do feel that the levels could have been scaled down a bit more to make it seem less "endless" Overall nice game. Challenging but definitely fun!
I thought the open-ish world design was really cool. Also, the enemy AI was great.One suggestion might be to use higher quality assets as some of them look a bit boxy. However, overall it was a great game!
I really liked the idea of the game. I loved the assets that you guys used! Everything worked! I particularly like the fact that there are different options for escaping the prison. I think the attention to detail in this game is amazing and everything looks super well done!
I really liked this game and thought the enemy tracking was fun to play around. I think the way to unlock the code was really unique.
A great game! I really love the puzzle and the bomb part. You guys made really good enemy AI design. When I was playing the game, I really enjoyed escaping from the guards. The whole story of the game and level designs were perfect and professional as well. Overall a great game!
I think it’s amazing how much content this game has in the allotted time that was given. An amazing job indeed. I just think that maybe there should be some sort of inventory that keeps track if information and any other key details gathered so far? Not sure if I’m wording this correctly by using the word “inventory” but due to the complexity of this game, it feels like you have to memorize a lot. Unless that was the point? I also wonder if there should be some kinds of temporary safe room at certain checkpoints that players can dock at if they want to plan out a strategy.
Very good game overall, I am able to go through 3 gates but do not know how to proceed further. I like the AI setting most as well as the moving of the character which makes it neither too easy nor too hard to get rid of the enemy. Also, the manual as well as the automatic adjustment of the camera makes me able to play with the game without felling any bit of dizzy.
Some suggestions I would like to give is that I noticed that sometimes the guards are able to see me even though I am staying behind the wall. I would suggest make the light zone of the guard not penetrating any walls. In addition, I am not able to get through the whole game because I don't know how to proceed further when I went through the 3 gates. Maybe it will be better to give me hints.
Such a good game but it was very challenging. I would suggest more checkpoints. I really liked your use of sound. I felt it added a sense of anxiety to the game in a good way.
This was such a complex and detailed game - I really appreciate how much work went in the various aspects of this game.It would be helpful to have a sample "tutorial" at the beginning that walks the player through an example of taking the prisoners from one place to another. I also think the riddles are not so intuitive and it is easy to miss out on some of the key things that are used to complete the level so having a reminder or checklist that keeps track of the clues would be great! Other than that, I love the theme and the aesthetic overall!
While playing the game, I can see how much effort was put into not only the aesthetic, but also the designs and the layout of the prison. I really enjoyed how the UI is simple and understandable and you can always tell who is around you and what your character is doing. Although the theme is breaking out of the prison, I do find the massive amount of NPCs a bit overwhelming when it is the initial level but I am sure many people would be able to get through that difficulty with some practice. With a bit more tweaks here and there I can really see this game be published!
Great game. The AI for the enemy is really cool, when you enter their detection range, they will follow you until you get out of their sight for some time. And the prisoners generate in different position every time we start the game. This UI design is nice, clean and understandable. While playing this game, the music and enemy reaction gives me a nervous feeling that really matches the theme of this game.
I love the idea for this game. The enemy AI was perfect- the scope was so precise. The cops were not able to detect the other prisoners, so it would be interesting to see that added to imitate real life more. Maybe the cops can send the prisoners back to their cells if they get them and the player will need to break them out again.
The puzzle was a little confusing, it would have been nice to have a tutorial during the first play through. I love that the player uses a bomb to break out of the prison, but the timer was a little long and it seemed like you always got caught during the playthrough.
This game has a really great idea! The enemy AI was really well done I have an intense gameplay experience but do not feel too defeated. The color schemes you chose work really well for the prison theme. The progress bar on the upper left corner is a good touch as well.
Everything about this game was so unique and interesting. I think that being able to zoom in and out was really cool and I like how the puzzles change every time you play. I do think that the game is a little difficult and not beginner friendly so I could definitely see this as Prison Escape 2 haha. This game is something to be very proud of. My only critique would be to have the game play a little more stealthy.
The level design on this game is so cool. I really liked how the camera adjusts so that you can get a better view of the game and the level. The features of this game especially with the AI for the prisoners and the guards was really well done. The game is a little hard to play however since there is a lot going on maybe have less tasks to do? Otherwise this game is so good.
I really like the concept of the game. The UI elements are cool and the little red circle to show where you click is a nice touch. I think the game starts off pretty difficult and there are quite a few different controls that might take the player a bit of time to learn. Maybe you could start off with an easier level first to ease the player into the harder levels.
I really loved the concept of this game. I also liked how the camera angle was from the top so we can view everything. Solving the puzzles to win the game was also interesting. Good job!
I really like this game. It reminds me of a Nintendo Switch game called Akuto which is also a really fun game that has similar design but completely different mode. I really like the puzzles of the game and the camera design that allow the player to have the freedom to adjust their game view. This game is really interesting.
I really enjoyed how the mechanics of the game and how you interact with enemies with the stealth system. One feature I think would help with puzzles would be to add a logbook that either automatically records hints the player gets near, or make it one the player has to manually write into to keep track of things.
I really like how the prison is on desert terrain. The game has a very interesting puzzle and allowing the player to zoom in and out was a really nice touch. I think a nice addition would be a tutorial level that teaches the player the mechanics and have them solve a simpler puzzle that primes them for the main puzzle you've designed.
I like the UI of the game as well as the theme. the background music matches well with the game too. I also really like how you can zoom in, out, and rotate the camera, that really gave a lot more freedom for the player in the game. I think one thing that can add on in the future is to add an inventory page so that the key does not just stick onto the player to show you that the player got the key. Overall good job!